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Reduce your affective filter
The affective filter is a linguistic metaphor that describes a learner's attitudes which affect their success while learning English. VR dramatically lowers the filter so learner's can overcome anxiety, fear of failure, self-consciousness, and reluctance to participate. In turn, they become risk-takers that enjoy seeking out opportunities to participate.
Learn by doing
Traditional delivery methods offer passive learning experiences which result in knowledge transfer, but not real-life skills development. In VR all exercises, activities, and lesson experiences are active. This breakthrough training delivery method finally gives learners the opportunity to apply and activate their speaking skills.
Failure is essential to learning because it reveals where we are in fact skilled but also where we need improvement. VR lets you safely practice until the point of failure, experience real-life consequences, and receive real-time constructive feedback. Failure is key to achieving fluency, so we embrace it fully.
Practice anywhere with anyone, any time
With the click of a button you can practice your pitch on a Ted Talk stage or negotiate with your team on a desert island. VR teleports you to a brand new world full of realistic and creative communication-based scenarios instantly.
Sense of presence
Just as you see the world now, you feel a true sense of presence when you are in VR. VR tricks your brain into thinking you are actually somewhere else which is a major and unique benefit for education. Now, learners aren't limited to simply talking about English concepts, but they can actually experience speaking English in real-life scenarios - without having to leave work or home.
VR is not expensive anymore
Until this year, VR has always had a luxurious price tag and required an expensive gaming computer and a dedicated room to be used. With the recent breakthrough development of Standalone VR, all you need to experience VR is all self-contained in a wireless headset. The Immerse platform is strategically built for the Oculus Go (and Quest in 2020!) standalone VR headset.